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Posts Tagged ‘Animation’

Tips for Poser Animators: The Best Free Film School

Monday, September 21st, 2009

When we’re starting out with character animation, we tend to rejoice when we finish a single render. But for every animator, there is the desire to do more, to actually combine the individual renders into a single, cohesive story. The problem is that for many of us, it’s a whole new level of complexity when we start looking at going beyond an animated clip and into the realm of film. Film is a new language to learn, and while there are many very reputable film schools scattered around the world, there are several free film schools available to those who seek them out.

Now, we’re going to talk a lot about the craft of filmmaking in this article, and everywhere you read filmmaking just substitute it with Poser Animation. For our purposes, the two are indistinguishable. The techniques may be different, but the language of film is the same as the language of animating with Poser or Daz|Studio.

So, what are these film schools? They are the Public Library, Film Festivals, and the Internet.

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Tips for Poser Animators: Average Shot Length

Friday, July 17th, 2009

When you are starting an animation in Poser or Daz|Studio, it is good to keep Average Shot Length (ASL) in mind. ASL has been dropping in since the start of film as editing techniques have become more advanced, allowing for more kinetic storytelling that draws the audience in to the story.

Here’s a graph that shows how ASL has changed from 1903 to today. It’s amazing to see that the ASL in 1903 was 35.6 seconds and yet in 2009, it had dropped to 2.9 seconds. For years–from 1914 to 1985–the ASL tended to hover in the five to fifteen second range and then in 1986, the ASL started its steady drop to its present very short situation.

Average Shot Length in U.S. Movies: 1903-2007

While it’s tough to generalize across movies as a whole, there are certain tips that can be gleaned from the ever-shortening ASL.

First, the greater the action on the screen, the shorter the shot length needs to be. In almost any action sequence, the shots last little more than a second in many cases, with longer shots allowing the audience a chance to catch their breaths along with the characters, before demanding all of their concentration for the next sequence of one-second cuts.

Second, even in slower-paced scenes, the camera rarely stays in one place for long–a conversation will have lots of shots of relatively short length cut together to allow the whole. Shots of the speaker will be intercut with reaction shots of the listener, and even wider shots showing the surroundings as they speak.

Third, use the very long shots for majestic moments where you want the audience to be filled with awe at the images on screen and where you want to give them a chance to see and appreciate every single detail. Seeing a giant starship as it crawls past the screen, a slow majestic flight across mist-shrouded hills, or even a slow camera move across the form of an attractive actor/actress are all meant to signal to the audience–hey, you should be impressed by this!

Setting the wrong shot length is also the second biggest mistake that many starting animators make.

The biggest is whipping the camera around the with no relation to real-world physics and trying to really show off the “3-D” nature of their scene–either that or putting so much jitter in recreating a hand-held shaky-cam look that you can’t see anything on screen. But that’s another topic.

We have all seen animations of fight scenes that look like the participants are involved in a real knock-down, drag-out battle, but because the shot length doesn’t match the intensity of the moment, the life gets sucked out of the fight. Instead, we’re treated to shots that last 30 seconds or more. It’s even worse if the camera remains static.

Exception to the rule: If the scene has its own pacing, and you are willing to continually shift the camera’s point of interest, then you can get away with a very long shot. Director John Woo, in his movie Hard Boiled had a continuous shot that followed the two heroes shooting their way through one corridor, getting in an elevator and having a short, intense conversation, and then getting out of the elevator to shoot their way through another hallway–the shot lasts a stunning two minutes and forty-two seconds and is an amazing piece of choreography. Likewise, Orson Welles opens his movie Touch of Evil in a continuous tracking shot lasting three and a half minutes where Welles seamlessly moves from one vignette to the next.

By keeping shot length in mind, you can affect your audience’s mood–shorter clips get the audience more excited, longer clips let them breathe, and really long clips let them appreciate what you’ve done.

New Demo Video for Zombie Moves 1

Tuesday, June 30th, 2009

We’ve taken the time to update the demo video for our Zombie Moves Pack Volume 1 to bring it in line with the demo videos for our other motion-captured animated pose packs for Poser and Daz|Studio. Many of you have already seen the Mummy Walks video that we have in our Gallery Page, which really shows off what can be done with Poser and our Moves Packs. Our present video shows the motion-captured animations in their simplest form–applied to Daz3D’s Michael 4. Enjoy!

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Kiss Kiss Bang Bang Demo Trailer

Wednesday, May 20th, 2009

We’ve added the demo trailer for Kiss Kiss Bang Bang to show off all the moves that are available in the motion capture pack. Each of these poses can be easily applied in Poser and Daz|Studio and are currently available for Daz’s M3 and M4 figures, as well as V3 and V4.2 figures.

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Officer Murphy’s Bad Day – Day 9

Sunday, August 31st, 2008

Scene 18:

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Though it has been awhile, we have updated Officer Murphy, here is a look at mocapped animation used to create the shot of Murphy walking through the deserted graveyard. We’ve uploaded the video to Youtube, but we’ll try to get a much higher-resolution video uploaded to the site in the next day or so.

Book Review: Character Animation with Poser Pro

Saturday, August 23rd, 2008

(Three Stars out of Five)

Larry Mitchell’s new book Character Animation with Poser Pro is a welcome entry into a relatively unexplored field of Poser Training and reference material, but more advanced Poser users may find the book to be somewhat lacking. As a primer for character animation with all versions of Poser, however, this book serves quite well and is really meant for people just starting out with Poser animation.

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Officer Murphy’s Bad Day – Day 8

Thursday, August 7th, 2008

We’ve had to re-render one scene in Vue a few times to eliminate texture crawling. Unfortunately, the solution of increasing texture sampling pushed the render times upwards dramatically. We still have 36 hours to go on the render farm as of this writing.

Fortunately, we can keep working on other stuff as this renders in the background across our render farm. So, tomorrow, we’ll be working on Poser animations from the motion capture data we grabbed earlier this week.

Officer Murphy’s Bad Day – Day 7

Thursday, July 31st, 2008

Day 7 of the Officer Murphy Project was spent animating the second scene of the project, which is still cooking away on the render farm. We’re still in Vue 6, working on creating a shot of the moon as we move through the Bayou trees and Spanish Moss. It’s a nice, moody establishing shot that, unfortunately, needs to be rendered all the way through. No time-saving tricks like yesterday, sadly.

We also spent some time in the Motion Capture studio, and we managed to capture motions for Murphy and Kowalski for three separate scenes. We’ll be doing a few more days of Mocap for this project before we get right into the character animation in Poser.

Officer Murphy’s Bad Day – Day 6

Wednesday, July 30th, 2008

Scene 1:

First Look at the Bayou

We put in some time today working on what will be the first scene of the film. This is an opening shot of the Bayou where Officer Murphy has his very bad day.

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Advice to a Young Artist

Tuesday, July 29th, 2008

We recently had the opportunity to sit down with a starting multimedia student. You see, a short interview with a person in the industry was an admissions requirement for her multimedia program.

Yeah, it was flattering. But we didn’t let it go to our heads too much. :)

However, the closing interview question started a discussion that we felt should be shared with our readers here on Posermocap.com. It was an inocuous enough question–”do you have any closing advice or comments?” but it opened up two interesting threads.

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