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Posts Tagged ‘DS’

Zombie Walks

Friday, July 18th, 2008

We’re starting off our offerings with the Zombie Walks Moves Pack, which will be a collection of 25 Motion Capture animations of typical Zombie motions. As we finalize the pack, we’ll be posting images and animations on the site to showcase the individual moves that can be applied to your animations.

Now, while we could simply provide you with the BVH files that you could import right into Poser using the File>Import>BVH Motion menu command, we’ve actually decided to make it easier for you. We’re going to be providing you with animations that are designed for your particular figures. After all, we want to make sure that animating in Poser or Daz|Studio is accessible to everyone. We want to be able to allow you to use these with little to no tweaking in your animations.

So, why Zombies? Well, considering that Zombies have become quite popular as movie monsters nowadays, they seemed to be a natural choice. In contemporary horror films, Zombies make great villains often riffing on viral outbreaks, or technology gone mad leading to the breakdown of social order. They are ravenous, unstoppable, and their victims swell their ranks. In short, they are the ultimate invincible movie nemesis.

Expand it into pulp-era and B-Movie stories, and Zombies fill the ranks of the evil aliens trying to rule the world. Or they can become Mummies, protecting an ancient Egyptian tomb from sacrilege by the square-jawed Archaeologist/adventurer. There’s a lot of potential applications for the Zombie menace that you’ll be able to use in your animated project.

Expect to see some more images and animations of the moves soon.

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Can Poser really be used to make a Movie?

Thursday, July 17th, 2008

This is not an unusual question. Both Poser and Daz|Studio have long been known as methods for creating outstanding looking still images, but not so much for animation.

Now, if you go onto any CG Animation forum on the net, you’ll likely find that lower-cost programs like Poser and Daz|Studio are not held in the same esteem as more expensive programs like Maya, 3DS MAX, Lightwave and Softimage. The perception is certainly out there that “good” animation needs expensive software and that the more expensive the software, the better the animation.

While it is true that the more expensive programs tend to have extensive toolsets, the capabilities of lower-cost programs have been expanding tremendously over the past few years. And for programs like Poser and Daz|Studio, they can indeed be used to make movies.

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