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Posts Tagged ‘Scriptwriting’

Starting Out in Animation

Tuesday, July 6th, 2010

For people just starting out with the idea of making an animated movie–whether they have in mind a short 30 second clip or a two-hour feature-length film–knowing where to start is the hardest part. After all, there can be an overwhelming amount of content and tools available to you and knowing how to even get started can be pretty daunting for someone who has never done animation before.

If you’re unsure where to start, the best suggestion would be to start with the story. Animation is a method of telling a story and if you have a good story then that gives you a solid foundation for everything that flows after that.

A lot of people focus on the technical aspects of the animation, wanting it to look like Pixar’s feature films. However, Pixar’s films are great primarily because of the stories they tell. They have strong characters and themes that resonate with their audiences. The excellent animation that they do comes in on top of their excellent storytelling in films like Toy Story 3 and Ratatouille.

Story is right at the start of our own animation process, which consists of:

1. Story
2. Script
3. Storyboard/planning.
4. Gathering/building assets.
5. Production
6. Compositing/Editing.

Since we are all animators, while we are developing the story we can start playing around with animation and developing our skills with some test animations. Load characters and props into Daz or Poser and start moving them character around to get familiar with the animation tools available in those programs. Get used to how long it takes to render an animation. Don’t worry too much about how it looks – you’re not going to create Pixar quality right out of the gate, you’re still learning at this point. And that’s the important part with animation at this point–learning. Time + Effort leads to skill.

But quality animation all has to start with story.

We’ll get into the various aspects of creating your own animation in the future here on the Posermocap site.

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Officer Murphy’s Bad Day – Day 3

Wednesday, July 23rd, 2008

We have a script!

As production continues on Officer Murphy’s Bad Day, we managed to reach a crucial milestone today. We finished and locked down the script.

Our locked script runs to just over 14 pages and 76 scenes. That seems like a lot, but our writing on this script is a bit more verbose than what would be considered the industry standard. We wrote the script so that each scene represents a single shot, including camera directions and scene transitions, as well as a detailed description of the action. We think that the script will actually weigh in at 30 seconds/page rather than film’s usual 1 minute/page.

Script for Officer Murphy\'s Bad Day

(more…)

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Officer Murphy’s Bad Day – Day 2

Tuesday, July 22nd, 2008

Officer Murphy’s Bad Day is our lead-off project, intended to demonstrate what’s possible in terms of character animation with Poser and motion capture. We’re going to try to update daily and see just how fast, from concept to completion, it takes to get a project like this completed.

Well, we started the project yesterday, managing to get about four pages of scriptwriting done. We also did some searches for assets to use in the project. In short, the bare bones of pre-production. Since we’re going for speed on this project, we’re going to keep the story fairly simple.  Here’s the logline:

“Officer Murphy thought meeting the first Zombie of the day was bad enough. Then he ran out of ammo.”

Nice and simple. And it makes scripting very simple (and fast) as well.

Today consisted of pre-production and scriptwriting. We used existing assets to build up Officer Murphy by giving him a police uniform. Unfortunately, we just couldn’t find the right hat. No problem–into Modo for about an hour and Officer Murphy has a very nice new chapeau.

We also kept working on the script. We’re up to about nine pages as of this post, and we’re not done for the day. This is going to be a very short film, so we’ll probably top out at 12 to 15 pages. We’re actually writing it in a shooting style script, so it’s much more verbose than a standard script. Camera directions are explicitly given, and there are a lot of scene breaks since we try to write each shot as if it were an individual scene. It will work much better this way once we start prepping the shots for production.

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