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Officer Murphy’s Bad Day – Day 5

Friday, July 25th, 2008

Officer Kowalski Reporting!

Officer Kowalski Ready for Action!

Today, we were able to complete the texturing of Officer Murphy’s co-star, Officer Kowalski. We used Daz’s Victoria 3 as the foundation for Kowalski and used the Real World Heroes – Police for the uniform. Both of these are available from Daz3d.

Although the uniform itself is only available for Michael 3 and David 3, this was easily addressed by using PhilC’s Wardrobe Wizard 2.0. The clothing conversion proved to be very straightforward.

The one hitch which did occur was in the conversion of the Utility Belt. To ensure that the holsters and pouches were consistent with Officer Murphy’s, we ran the Wardrobe Wizard conversion on the Utility Belt itself and then used Modo to re-position duplicate holsters from Murphy’s belt. It took us a few tries to get it, but as you can see, it looks just fine on Kowalski.

We also took the opportunity to change the shading style we’ll be using on our characters. Rather than using the tri-tone celshading style we used on Murphy yesterday, we’ll be going with a soft-edged duo-tone shading style for the production. Ordinarily, this would mean another half-day spent retexturing Murphy to the new shading style, but one of the nice features of Unimesh figures like Daz’s Michael 3 and Victoria 3 is that they share surfacing data. One figure’s material sets can be applied to another’s with just a click of the mouse. And since we used Wardrobe Wizard to convert the uniforms, those share surfacing data as well–another click or two to convert Murphy’s uniform to match Kowalski’s and we’re set.

So far, we’ve used standard poses to show off Murphy and Kowalski. Next week, we’ll animate them using motion-capture-driven animations.

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Officer Murphy’s Bad Day – Day 4

Thursday, July 24th, 2008

Officer Murphy Revealed!

First Look at Officer Murphy.

Day 4 was spent finalizing the texturing on our lead character, Officer Murphy. We decided right from the onset of the project that we would be going for a Non-Photorealistic look to the film for two reasons.

First, NPR allows you to really accelerate production by simplifying your lighting rig for each shot. With less lights to worry about, you can get your scenes set up and rendering faster.

Second, we really like the “toon” look. We’ve used a combination of shaders, textures, and post-processing techniques to get a look that replicates the cel-shaded stylings of anime and cartoons.

Officer Murphy is based upon the Daz Michael 3 character, with the Real World Heroes – Police clothing and props set.

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